Ideas created using Unreal
Roles:
Level Design
UI Design
Blue Print Scripting
Quadrilateral Death Match
This is a map made for 8 to 16 players in small groups to battle in a team death match scenario. It was designed to use most of the mechanics that are available in Unreal Tournament. IT is symmetrical on all four sides and offers many power ups and weapons.
Troubleshooters in Action
Troubleshooters is a level designed as two team death match style multiplayer game. The objective was not to kill the other players but to capture their data.
Ideas created using Unreal
FPS created with Unreal
This was made using Unreal Tournament. It is a FPS and has two levels. There are areas to obtain power ups and recharge ammo as well as areas to sneak up on other players.
Marble level
The is a simple marble game demonstrating my design thought process and some of Unreal's capabilities. The goal is to get the marble through the hoop.
Ideas created using Unreal
Phase 3
This is a simple stealth level. This shows how to swap controls from one player to the other. The player must use the robot to enter the buildings and silence the alarms
Phase 3 Initial Map

Blue Print Example
