Evolutions Edge
What will your choices create?

Game Description
Evolution’s Edge is a 2d side-scroller that focuses on the evolution of the character.  The evolution of your monster is based on genetic information you gather while playing the level. You start with a basic character, a blob. This blob has no basic genetic material at the start of the game.  The player must make their way through obstacles and enemies to find items and earn genetic material that will help it evolve.  Each action is associated with different genetic material and there are different items in each level that can increase the amount of specific genetic material earned. The items will have some sort of symbol that represents the genetic material they affect but the player will have to experiment to learn the meaning of the symbol. At the end of each level the player can decide which genetic evolution to purchase based on the amount of genetic material they have on hand.

Innovation Claim
My innovation is a game system that uses genetic based enhancements to the player character.

Evaluation Criteria
The following questions will identify the successful completion of the project.
Is the High Concept Document provided?
Is the UI layout and description of player/system interaction provided?
Are all Sequences listed?
Is the Attribute listing provided?
Is the Flow Chart provided?
Is sample art provided?

Objects and Tasks
Complete High Concept Document
Answer all SIP brief sections
Plan how game will be built and laid out
Create UI templates
Begin level UI
End Level UI
Player information UI
Create list of genetic sequences
Using 5 basic genes create different genetic sequences based on combinations of two genes
Associate each gene with a specific attribute
Explain reasoning behind attribute
Define what ability attribute will change
Describe physical changes created by attribute.
Find and purchase basic sprites to provide examples of art
Create flow chart of how genetic combinations build on one another.
Evolutions Edge
Usage Scenario
The demographic for Evolution’s Edge are players that enjoy evolution based games but are looking for more replayability and changing challenges. Additionally, the game could be adapted for educational purposes to teach basic genetic concepts to school age children.
Description of Design Prototype
The design prototype for Evolution’s Edge will be built using Unreal. At this time the design prototype is at least 3 months away. Until the prototype is complete the design will be presented in documentation form. Documentation will describe the game mechanic functionality and describe how the player will interact with the system.
Evaluation Plan
The design prototype for Evolution’s Edge will be built using Unreal. At this time the design prototype is at least 3 months away. Until the prototype is complete the design will be presented in documentation form. Documentation will describe the game mechanic functionality and describe how the player will interact with the system.
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Evolutions Edge
Audio and Art Highlights
The art style will be that of a desolate post-apocalyptic world with little to no vegetation and lots of clouds and dust and sand. The main feeling the player should get is desperation and oppression from the main world. There will be cave and other environments to explore but many should follow this lead and seem very dead and deserted except for insectoid and fungal life. Sound should be very atmospheric with an eerie-ness to it.
Evolutions Edge
Platform
This will be a PC game with the following minimum requirements:
OS: Windows 8/10 (64-bit OS required)
Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz.
Memory: 8 GB RAM.
Graphics: NVIDIA GTX 660, Radeon R9-270.
DirectX: Version 11.
Storage: 3 GB available space.
Sound Card: 100% DirectX 9.0c compatible sound card.