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Territory

A game of exploration and confrontation

Game Description

This is a simple two player linear asymmetric PC game.  It uses simple ideas to create a fun and strategic game for everyone.  Each player is in control of their army and must conquer as much territory as possible.  One player can play as either Red or Blue against the computer or two players can go head to head.

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Basic Gameplay

This is a turn based game.  Player A is red and can place his army man anywhere.  Player B, the blue player, can then place two of his army men.  Player B is restricted to squares adjoining any already played army man.  If there are blank spaces in a straight vertical or horizontal line between army men of the same color, all spaces are turned to that color.  If one color surrounds the other color, then that area becomes the surrounding color. A detailed description of game play is found below in the mission section. 

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 Play continues in this manner until no more pieces can be played.  The player with the most spaces in their color wins that level and they move on to the next.  Winner of the most levels wins the war. 

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Territory

A game of exploration and confrontation

Punishment and Reward

The punishments in the game are primarily the result of not thinking strategically enough.  Conversely the primary reward is being able to surround your opponent and take over their land through strategic planning.

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The basic player movements in the game are also a punishment and reward system that is in place to balance the asymmetric game play.  The red player always go first and can place an army man anywhere, but they can only place one man.  The blue player always goes second and must place his man next to an existing man, but he can place two. 

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The final punishment of the game is forfeiting a turn if the player takes too long to decide on where to place a man.  The timer is gradually lessoned to give the player time to adjust to the pressure. 

game 1.png

Basic Gameplay

This is a turn based game.  Player A is red and can place his army man anywhere.  Player B, the blue player, can then place two of his army men.  Player B is restricted to squares adjoining any already played army man.  If there are blank spaces in a straight vertical or horizontal line between army men of the same color, all spaces are turned to that color.  If one color surrounds the other color, then that area becomes the surrounding color. A detailed description of game play is found below in the mission section. 

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 Play continues in this manner until no more pieces can be played.  The player with the most spaces in their color wins that level and they move on to the next.  Winner of the most levels wins the war. 

game2.png

Territory

A game of exploration and confrontation

Art and Audio Highlights

The army men will be like the old style plastic army men.  They will be stationed on the sides of the board and will march to the space designated. The Red Army will drop by parachute to the designated space.  When multiple spaces are filled in all the army men will march in formation to the area. 

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The background will simulate different land options. These will include mountains, lakes, hills, flat terrain, and a combination of these.  Colors will be muted but realistic and show behind the playing field.

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The audio be fife and snare or other military music while there is a lull between battles.  When the army men are going to their places you will hear the marching of the feet.  When an area is being surrounded you will hear battle sounds and men yelling. 

Back Story

A large island nation has been divided for hundreds of years by two warring factions, the reds and blues.    The red army has a military doctrine that evolved from a need to get their military troops anywhere very quickly.  The red area is very hilly and mountainous so they rely on aerial insertion.  This allows the freedom to go anywhere, but they are restricted to one group at a time. 

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The other army, the blues, is the one that has dominated the most land in the past and used a military doctrine of reactionary force.  They prefer to react by blocking the opponent from moving. This developed as they had always been in a flatter more seafaring area where they could easily see where the enemy was and where to place their men to stop them.  Because of their position and ability to see the enemy they can mobilize two units at a time, but at the cost of only being able to put units where others were.  This allows the taking the red army supplies and effectively making a F.O.B., and blocking the opponent’s troops from spreading out.

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These armies have conflicted with each other for hundreds of years and have become stuck in their ways of combat.  Blue has generally help more land but the tides turn often and quickly. 

Project

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Territory

A game of exploration and confrontation

Wacom Closeup

Mission and Story Progression

Each board has a different Par score, which will be determined during testing.   The size and shape of each board will be different.  In the beginning, there will be approximately twenty boards.   

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The first mission is a plain training 10 rows by 10 columns field.  The Red Army makes the first foray into the field.  The first play is labeled 1.  It was originally a red square.   The blue player then places men one below and one to the right of the first move.  These are labeled 2.  The red player then places a man at 3, which allows him men at 3xx.  By the time Blue places a man at 6 he has surrounded Red, these are now marked in purple because they now belong to the Blue army. When Red places men at 17 he has surrounded Blue and those are now marked pink because they belong to Red.   During actual game play the squares that have been surrounded would be either red or blue. The alternate colors shown here are for demonstration purposes only.  At this point the score is 37 Red and 36 Blue. 

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Board Two has blockades in place that neither player can control.  In the very beginning of the level the Red Army seemed to be at a serious disadvantage and seemed to have forgotten that the Blue army was reactionary and could only play next to another man.  Toward the end of the level Red had positioned himself in such a way that he probably would have been able to overtake Blue.  If Blue took too long to determine where to place his men, he would forfeit.  Red could then play in the bottom right corner and take over most the board. 


As the levels progress there will be other blockades and obstacles the players will need to consider as they plan their strategy.  Beginning with board 5 players will have a play timer to contend with as well.  Players will have no more than 60 seconds to decide.  Beginning with board 10 the time drops to 40 seconds and beginning at board 15 the timer drops to 30 seconds.  If a play is not made within the time limit the player forfeits that turn and the game proceeds. 

Designer

User Interface and Platform

The user interface is simply point and click using the right mouse button.


Platform

This will be a PC game with the following minimum requirements:

  • OS: Windows 8/10 (64-bit OS required)

  • Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz.

  • Memory: 8 GB RAM.

  • Graphics: NVIDIA GTX 660, Radeon R9-270.

  • DirectX: Version 11.

  • Storage: 3 GB available space.

  • Sound Card: 100% DirectX 9.0c compatible sound card.

Contact

937-346-7096

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